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Neuropsychology
Mattel Jumps Into the Neurofeedback Game with Mind Flex PDF Print E-mail
Thursday, 29 January 2009
The "Force Trainer" wasn't the only new product unveiled at CES 2009 that uses Neurosky's new EEG neurofeedback system.  Even the toy mammoth Mattel has decided to test the waters with this new technology.  
 
mind flex biofeedback game by mattel
  

Mind Flex is a game featuring an obstacle course that you must use your mind to navigate a small sphere through.  The headset looks slightly different than the one included with the "Force Trainer" - it has one sensor that rests against your forehead and two more that clip onto your earlobes.  Apparently the sensors use only theta-wave activity to control the sphere around the course - most likely triggered only during concentration and focus.  The headset is wireless and transmits signals to the game using radio frequencies.

The sphere moves around the course using a small fan activated by your brainwaves.  The fan actually makes the ball appear to levitate as it navigates through a series of hoops around the mouse-trap like course.

Let's hope Mattel actually follows through with this thing into production.  They plan on selling it for only $80!

 
The Force Trainer, A New EEG Biofeedback Controlled Toy PDF Print E-mail
Thursday, 29 January 2009
The "Force Trainer" from Uncle Milton Industries will be one of the first mainstream EEG neurofeedback toys on the market.  This revolutionary new game monitors brainwave activity and allows you to control a small ball that moves through a 10 inch training tower using focus and concentration.
 
force trainer biofeedback
 
  
Uncle Milton unveiled their new toy at CES 2009.  With a fall 2009 release date, it will one of the first products using NeuroSky's neurofeedback hardware.  The headset included with the toy appears to be simple and unobtrusive.

Let's hope they do it right so that more products from other manufacturers will follow.  We're excited to see EEG neurofeedback being used in a toy.  Expect some serious innovaction as more people become aware of EEG and this technology hits mainstream. 
 
We'll keep you updated with any new information about this and other new products using similar technologies. 
 
New Alpha/Theta Neurofeedback & Creativity Study PDF Print E-mail
Sunday, 21 December 2008
A theory of alpha/theta neurofeedback, creative performance enhancement, long distance functional connectivity and psychological integration.

Gruzelier J.
Department of Psychology, Goldsmiths, University of London, Lewisham Way, New Cross, London, SE14 6NW, UK, This email address is being protected from spam bots, you need Javascript enabled to view it


Professionally significant enhancement of music and dance performance and mood has followed training with an EEG-neurofeedback protocol which increases the ratio of theta to alpha waves using auditory feedback with eyes closed. While originally the protocol was designed to induce hypnogogia, a state historically associated with creativity, the outcome was psychological integration, while subsequent applications focusing on raising the theta-alpha ratio, reduced depression and anxiety in alcoholism and resolved post traumatic stress syndrome (PTSD). In optimal performance studies we confirmed associations with creativity in musical performance, but effects also included technique and communication. We extended efficacy to dance and social anxiety. Diversity of outcome has a counterpart in wide ranging associations between theta oscillations and behaviour in cognitive and affective neuroscience: in animals with sensory-motor activity in exploration, effort, working memory, learning, retention and REM sleep; in man with meditative concentration, reduced anxiety and sympathetic autonomic activation, as well as task demands in virtual spatial navigation, focussed and sustained attention, working and recognition memory, and having implications for synaptic plasticity and long term potentiation. Neuroanatomical circuitry involves the ascending mescencephalic-cortical arousal system, and limbic circuits subserving cognitive as well as affective/motivational functions. Working memory and meditative bliss, representing cognitive and affective domains, respectively, involve coupling between frontal and posterior cortices, exemplify a role for theta and alpha waves in mediating the interaction between distal and widely distributed connections. It is posited that this mediation in part underpins the integrational attributes of alpha-theta training in optimal performance and psychotherapy, creative associations in hypnogogia, and enhancement of technical, communication and artistic domains of performance in the arts.

more here
 
Comparing the 3 Neurofeedback Gaming Interfaces PDF Print E-mail
Thursday, 18 December 2008

emotiv epoc

The Epoc from Emotiv

Release Date: Summer 2009
Number of Electrodes: 16
Electrode Type: Pure Neural Signals / EEG
Movements: Head Rotation through two-axis gyros
Estimated Cost: $299
SDK Available? YES

 

 

 

neurosky thinkgear

The ThinkGear from NeuroSky

Release Date: Will be released OEM only from 3rd party software/game developers
Number of Electrodes: 1
Electrode Type: Pure Neural Signals / EEG
Movements:
Estimated Cost: Available only to companies developing games or software.
SDK Available? YES

 

 

 


ocz nia

The NIA from OCZ

Release Date: May 2008
Number of Electrodes: 3 (Front)
Electrode Type: Uses Biopotentials from forehead. Mixture of muscle, skin & nerve activity (sympathetic and parasympathetic)
Movements: Multiple mapped profiles
Estimated Cost: $160
SDK Available? NO

 

 
Emotiv Epoc EEG Brain-Wave PC controller delayed until 2009 PDF Print E-mail
Thursday, 04 December 2008



The release of the much anticipated Emotiv Systems Epoc is delayed until next year, according to Big Download. They were told by a Emotiv PR representative that the device is being delayed so that it works as planned when released.

biofeedback game emotiv epoc 

The new release date will be sometime in 2009.


 
Nintendo Wii to use EEG for controlling games? PDF Print E-mail
Wednesday, 27 August 2008
 


From T3

Mind-controlled Nintendo Wii 2.0 set to rock Mario's console galaxy?

 

The Nintendo Wii may have revolutionised gaming but we wouldn't bet against it further upping-the-ante, should a mind-controlled Wii 2.0 ever grace our living rooms.

 

Our awesome artist's impressions, part of the future tech feature in the new issue of T3 Magazine, showcase a Wii headset accessory that uses brainwaves to control characters and also feature immersive in-ear headphones. Sweet.

 

We've also imagined a streamlined Wii Remote with just the one button. You point and press, your frontal lobes do the rest.

 

Brain-wave technology is already becoming a reality with Emotiv pioneering in-game systems, but our crystal ball of gadge is advising us to stick a few quid on Nintendo knocking-out the first mind-controlled console on the market.

Hopefully we'll have more info on this soon. Some more images:

   

 
Thinking up beautiful music PDF Print E-mail
Friday, 13 June 2008



 

By Andrew Webb

Technology reporter, BBC News

 

 

Researchers at Goldsmiths, University of London have developed technology to translate thoughts into musical notes.

 

The Brain Computer Interface for Music requires electrodes to be attached to the head.

 

They pick up electrical impulses from the brain which are passed through an electroencephalography (EEG) machine and analysed.

 

The man behind the project, Dr Mick Grierson, demonstrated the system to BBC News.

 

When musical notes flash the scientist stares at the display while thinking of a note he wants to play.

 

When the same note appears it unconsciously triggers a change in his brain activity - a change registered by the computer he was plugged into.

 

"After a while it will make a decision about which note I am thinking about and it tries to play it," he said.

 

Dr Grierson has run trials in which 6 out of 8 notes played were the same as those being thought of.

 

Read more...
 
G-Tec's thought control hat PDF Print E-mail
Friday, 13 June 2008



From Engadget:

 

Hey you. Yeah, you, listen in close; we've seen the future here at CeBIT. If you thought that the idea of controlling your gaming rig with only your mind was just a bit too Tomorrowland, then you haven't laid eyes on the "brain-computer interface" developed by Austria's Guger Tecnologies (g.tec).

We're happy to report that in a game of thought-control vs. Engadget man-editor, we were totally pwned at Pong. 10-to-4 if you must know. Our competition sat smug in his stool thinking about where he wanted his paddle to go, as we flailed about helpless with mouse and keyboard in a wake of alpha waves. At least we didn't have to smear gel on our scalp and wear a funny hat -- ha! The system works by cleverly measuring fluctuations in electrical voltage in the brain and then translating them into computer commands. The technology has already been commercialized into the size of an iPAQ Pocket PC for hospitals and research institutes. It costs about $5,000 with a 99 - 100% level of accuracy for "trained subjects." We had our hat handed to us by a person who just started using the system, yesterday. Hell, that's a shorter learning curve than Graffiti.

Although the technology shows great promise in controlling prosthetics and assisting the disabled with communications, we found ourselves (and our new best scientist friends, Christoph Guger and Ingo Niedermayer) eagerly discussing its use as a Second Life controller and of course, in robotics. Be sure to click the read link below for all the details; check the gallery for the gore.

link: http://www.engadget.com/2007/03/16/g-tecs-thought-control-hat/

 
Regular posting to resume PDF Print E-mail
Thursday, 18 October 2007

I just wanted to drop a big note apologizing for the lack of updates to the blog - I have a lot of catching up to do. We were busy moving into our new office and finishing construction. I'll try to post any news that we may have missed during the past two weeks.

Thanks!
Gary @ Mind Modulations

 
Buzz Aldrin plays BrainBall at Wired's NextFest PDF Print E-mail
Monday, 17 September 2007

NextFest is Wired Magazine's four-day festival of innovative products and technologies. We blogged about MindBall last year, which is the commercialized version of Brainball. BrainBall is a game created by Interactive Institute. Players of the game have EEG sensors connected to their forehead with a strap. The electrodes in the strap read the players' brainwaves.

Brainball is a game that goes against the conventional competitive concept, and also reinvents the relationship between man and machine. Instead of activity and adrenalin, it is passivity and calmness that mark the truly successful Brainball player. Brainball is unique amongst machines since it is not controlled by the player's rational and strategic thoughts and decisions. On the contrary, the participants are dependent on the body's own intuitive reactions to the game machine.

At first glance, Brainball seems similar to a traditional two player game - two people challenge one and other and take their respective positions at each end of a table that is laid out with two goals and a little ball. The rest of the game's equipment is more special. Both players wear a strap around their forehead that contains electrodes and is wired up to a biosensor system. This system, that is used to measure the body's biological signals, is tightly fastened to the frontal lobes and registers the electrical activity in the brain - so called EEG (electro­encephalo­gram). The players brain activity is graphed in a diagram on a computer screen so that the public can easily follow the players mental processes during the match.



Here's a picture of Buzz Aldrin beating Wired Magazine publisher Jay Lauf in a BrainBall match.

brainball neurofeedback 
Picture taken by Dave Bullock - (Thanks Dave!)

MindBall can be purchased here


 
New EEG System Develops Visual Images from Brain Activity PDF Print E-mail
Friday, 07 September 2007

Found on Neurofeedback on the Brain Blog

  


.."BrainPaint extracts a new metric on the complexity of the EEG and feeds that back visually in a language the brain functions in.  Our brains and BrainPaint are complex systems -- BrainPaint takes information communicated directly from the brain and creates real-time fractal images that the brain appears to understand."


An Image Gallery of BrainPaintings can be found here

More on Bill Scott's EEG biofeedback system here

 
Ambient Corporation's New Human-Computer Interface called Audeo Intercepts Words When 'Thought' PDF Print E-mail
Friday, 07 September 2007

A company called Ambient has developed a device that intercepts signals sent to the voice box from the brain via a sensor laden neck band. They claim to be able to decode these signals and match them to a pre-recorded series of words - even when the words are voiced out-loud. Theses 'words' can then be used to control things via a computer.

They are currently using this system to direct a motorized wheelchair, allowing a paralysed person to navigate without moving or speaking out-loud. Ambient is developing the technology with the Rehabilitation Institute of Chicago to help people with neurological problems operate computers and other electronic equipment despite their problems with muscle control.

 

This is the first time (that I know about, anyway) that a device has been able to convert electrical impulses from the brain into actual words. This is different from traditional EEG, which measures brainwaves, as it is analyzing signals outside the brain on their way to the larynx.

Audeo is currently selling a developer kit that allows researchers to develop new applications with their technology. If this works as well as they claim, the possibilities are endless.

 


Check out the rest of this article for a video presentation of the device.

Read more...
 
High School Student's Biofeedback Research Project Accepted at Conference PDF Print E-mail
Monday, 03 September 2007

Nancy Leo, a senior at Arizona's Hamilton High School, had her science fair research project selected as one of 18 projects to be presented at the Sixth World Congress on Stress in Austria.

 

Leo's study focuses on HRV (heart rate variability) and salivary cortisol changes that occur during stressors in the laboratory while using biofeedback. She found that an increase in stress resulted in less heart rate variability and an increase in salivary cortisol. She also found that the stress response could be changed significantly with biofeedback.

More from Arizona's East Valley Tribune here

 
New Study Uses Biofeedback to Predict a Gamer's Gameplay PDF Print E-mail
Friday, 31 August 2007



Hungarian researchers are using GSR Biofeedback in a new study using video games.

Laszlo Laufer and Bottyan Nemeth from the Budapest University of Technology and Economics
are using GSR Biofeedback (Galvonic Skin Response, or skin conductance) in a study where they've shown
that a gamer's actions can be predicted up to two seconds before they occur.

 

Laufer says "There are quite a few situations in life where there would be a need to provide a support for making a good decision
at a good time. I have military applications (pilots) in mind, but surely we can find others as well." He also sees it being used in
video games "Another application I have in mind could be called a frustration game" This type of game could detect when a player
was going to act and change gameplay to throw off the player. This type of technology could be integrated into game controlers
easily.

This type of technology (GSR Biofeedback) should be used in more video games, but I'm not too sure that it would be very
successful if used in a manner that would frustrate game players! It could definitely be used to help speed up a person's reaction
time while playing a game.

Read more...
 
MorrisonDance - A dance performance using BrainMaster Neurofeedback PDF Print E-mail
Thursday, 30 August 2007

 

MorrisonDance, a dance troupe founded by choreographer Sarah Morrison, teamed up with a team of engineers

from NASA's Glenn Research Center to create a performance featuring live brainwaves of dancers using the

BrainMaster.

 

This is actually from September 2005 - but just in case you missed it: (like I did!)



 
Video: Ken Wilbur enters into various meditative states during a EEG Neurofeedback session PDF Print E-mail
Thursday, 30 August 2007

You may have already seen this, but it is new to me. Ken Wilbur narrates a video of his own experience using neurofeedback while navigating various meditative states.

From YouTube:

'We asked Ken to do a short 10-minute commentary on these various meditative states and the corresponding brain-wave patterns that are shown on the EEG machine in the video. Ken enters four meditative states (nirvikalpa closed eyes, nirvikalpa open eyes, sahaj, and mantra-savikalpa), each of which has a very distinctive brain-wave pattern. In his commentary, Ken emphasizes that the patterns shown on this machine may or may not be typical, but they do emphasize that profound consciousness states can be evoked at will, and these show immediate correlation in brain-wave patterns.'

 
Using fMRI for NeuroFeedback PDF Print E-mail
Sunday, 26 August 2007

A company called Omneuron aims to use MR Imaging for neurofeedback purposes, although they aren't calling it neurofeedback.

 

The company is using fMRI (real-time functional magnetic resonance imaging) to measure blood flow to different parts of the brain and use it to teach sufferers of chronic pain, depression, addiction and other psychological conditions to see which parts of the brain are activated while performing different tasks.

It is essentially neurofeedback using fMRI instead of EEG.

Another company called No Lie MRI is trying to sell similar technology to companies and agencies in the government as a replacement to the polygraph.

Read more...
 
New Biofeedback Game called BioBox - Tetris with Biofeedback PDF Print E-mail
Wednesday, 22 August 2007

A game studio called Frozen North Productions in Canada has created an off-shoot of Tetris that they call Biobox. Their Biofeedback version of Tetris uses pulse rate to determine the speed of the following blocks. Like many biofeedback games, the object is to relax while playing - and the incentive is ease-of-play.

Frozen North Productions will be selling the game online soon.

 

 
Neurofeedback for Peak Performance PDF Print E-mail
Monday, 13 August 2007

Here is a great video from YouTube featuring the work of Rae Tattenbaum and Susan Othmer using
neurofeedback for peak performance. This shows the neurofeedback applied using the CARE model. Here is a great video from YouTube featuring the work of Rae Tattenbaum and Susan Othmer using neurofeedback for peak performance.

 

 

 
MindBall Biofeedback Game PDF Print E-mail
Friday, 10 August 2007
Living in a more connected and tech-focused world can result in added stress, and MindBall's biofeedback system may soon become a regular way to monitor and manage stress levels.

   

If you're going to win MindBall, a game designed by the Interactive Institute, you've got to be relaxed. Two players sit across from each other at a table wearing headbands that monitor their brain activity. Their brainwaves control a ball on the table, and the most relaxed player wins.
Read more...
 
Coming Soon: The PreSage Personal Biofeedback System PDF Print E-mail
Thursday, 09 August 2007
The MindPlace PreSage biofeedback system is coming soon!

The release date has been pushed forward a bit, but we're expecting it to be available sometime in October or before.

 

The PreSage is a very accurate (16 bits minimum) and fast (up to 20 samples/second) system which is capable of acquiring up to four channels of biofeedback information simultaneously. It will include free PreSage Monitor software for PCs, which allows information to be saved and displayed as bar graphs and line chart formats. PreSage also includes a unique, RGB front panel display. The PreSage will also connect to our Procyon system for Light & Sound Biofeedback sessions. More info soon!